01Nodes + workflow logic

Order makes the grade readable.

A node tree is not decoration. It is a record of decisions: which tool acts first, what each operation receives, and how the grade can be revised without confusion.

LOG TOOLS vs. LGGORDER OF OPERATIONS

THE LOGIC LOOP

01IDENTIFYWhat problem are you solving?
02PLACEWhere should the operation live?
03VERIFYWhat changed downstream?

THE RULE One clear decision should lead to the next.

02Tool choice

LGG shapes broad relationships. Log tools isolate narrower zones.

Both palettes can balance an image. The useful question is not which tool is better—it is how broadly you want the move to spread through the tonal range.

DaVinci Resolve Primaries Color Wheels palette showing Lift, Gamma, Gain, and Offset controls
RESOLVE PRIMARIES Lift, Gamma, Gain, and Offset in the Color page. Blackmagic Design · Colorist Guide, p. 14
PRIMARIES

Lift · Gamma · Gain

Blackmagic Design diagram showing the broad, overlapping tonal influence of Lift, Gamma, and Gain
Broad, overlapping tonal ranges Colorist Guide, p. 28
  • Broad, overlapping tonal influence.
  • Fast for global balance and image-wide relationships.
  • Gain can affect highlights, midtones, and some darker values; the ranges are not hard partitions.
LOG

Shadows · Midtones · Highlights

Blackmagic Design diagram showing narrower Log Shadows, Midtones, and Highlights ranges with Low Range and High Range boundaries
Narrower, adjustable tonal ranges Colorist Guide, p. 30
  • Narrower tonal regions with adjustable Low Range and High Range boundaries.
  • Useful when a broad primary move reaches too far.
  • Soft overlap keeps transitions gradual rather than creating hard bands.
CHOOSE BY FOOTPRINTStart with the broadest control that solves the problem. Move to Log when you need tighter tonal placement.
Source: The Colorist Guide to DaVinci Resolve 20, Comparing Color and Log Wheels
03Linear relationships

Exposure multiplies light. White balance changes channel relationships.

Linear-light thinking makes the foundation easier to reason about: exposure is a ratio, white balance is a channel relationship, and Lum Mix changes how the primary controls preserve luminance while changing color.

EXPOSURE−1 STOP · ½× LIGHT
½×1×2×

A one-stop increase doubles linear light; a one-stop decrease halves it. Exposure changes the signal proportionally.

WHITE BALANCER · G · B CHANNEL SCALING
RGB

Temperature and tint rebalance channel relationships. Correct an unwanted cast while preserving intentional warm or cool lighting.

LUM MIXCOLOR CHANGE ↔ LUMINANCE PRESERVATION
100

In the Primaries palette, Lum Mix changes how RGB and luminance components are blended. At 100, Y-channel Lift, Gamma, and Gain adjustments can change brightness without altering color saturation; lower values allow more direct RGB interaction.

DO NOT TREAT LUM MIX AS A LOOK KNOB. It changes the behavior of primary adjustments. Set it deliberately and understand why the same wheel move may respond differently.

Source: Blackmagic Design, Primary Adjustment Controls and Luminance Mix
04Order of operations

Two orders are happening at once.

Resolve has a fixed internal order for tools used inside one corrector node. Your node tree creates a second, visible order: every serial node receives the result of the node before it.

INSIDE ONE NODE

Resolve decides the tool order.

Temp / Tint→HDR→LGG→Contrast→Log→Hue / Sat

Moving controls around the interface does not change this internal processing sequence.

BETWEEN NODES

You decide the image order.

Balance→Contrast→Sat→Look→Output

Separate nodes make the sequence visible, adjustable, and easier to diagnose.

SAME CONTROLS, DIFFERENT RESULT. If a later operation depends on values created earlier, changing the order changes what that later operation receives.

Source: The Colorist Guide to DaVinci Resolve 20, Operations Within Corrector Nodes
05Balanced base grade

Build a dependable image before building a look.

A balanced base is technically coherent and emotionally faithful. It removes unintended problems without flattening the scene's time of day, lighting direction, or color bias.

01INPUT

Confirm the source transform and working space before judging the image.

02EXPOSURE

Place the subject and the scene's overall light level.

03WHITE BALANCE

Remove unwanted channel bias without erasing the intended lighting.

04CONTRAST

Shape separation, density, and the tonal relationship around the subject.

05SATURATION

Set color intensity after the tonal structure is coherent.

06VERIFY

Check scopes, faces, neutrals, adjacent shots, and playback.

BALANCE IS A RELATIONSHIPJudge the subject against the environment, the shot against adjacent shots, and the correction against the intended feeling.
06Node-tree logic

Make the tree explain itself.

A repeatable structure keeps technical transforms, broad balancing, tonal design, and the output transform in a predictable order. The exact number of nodes matters less than clear responsibilities.

01TECHNICAL INPUT
01INPUTCamera → working space
02BASE GRADE
02EXPOSURE + WBLinear foundation
03CONTRASTTonal structure
04SATURATIONColor intensity
03TECHNICAL OUTPUT
05OUTPUTWorking → display

NAME THE JOBNode labels should describe the operation, not the history of your experimentation.

KEEP CAUSE VISIBLESeparate operations when doing so makes cause and effect easier to read.

REPEAT THE LOGICUse the same structure across a scene so matching does not become archaeology.

Source: The Colorist Guide to DaVinci Resolve 20, Mastering Node Trees
07Hands-on workflow

Build it, break it, explain it.

Use one representative shot. Make each operation deliberately, then change the order to see which relationships move downstream.

01BUILDCreate the five-node structure.
→
02BALANCEUse LGG first; refine with Log only when needed.
→
03REORDERSwap two grading nodes and observe the difference.
→
04EXPLAINName the job and consequence of every node.

THE TESTCan another colorist read the tree and predict what will happen when a node changes?

08

END OF CLASS

Choose the tool. Place the operation. Read the result.

01LGG makes broad, overlapping tonal adjustments.

02Log controls target narrower tonal zones with adjustable ranges.

03Exposure and white balance establish the linear foundation.

04Lum Mix changes how primary adjustments balance color and luminance behavior.

05Tool order inside a node is fixed; serial node order is yours.

06A clean node tree makes the grade repeatable.

HANDS-ON OUTCOMEA balanced base grade built with intentional tool choices and a node tree that clearly communicates its workflow logic.
COURSE HOMEReturn to class guides
SourcesThe Colorist Guide to DaVinci Resolve 20 ↗DaVinci Resolve 20.3 Reference Manual ↗Blackmagic Design Training ↗

DaVinci Resolve is a trademark of Blackmagic Design. This course reference is not an official Blackmagic Design publication.