01Primary correction

Build the base before the look.

Primary correction establishes the image's foundation: exposure, white balance, contrast, and saturation working together before the creative grade begins.

COLOR PAGE • PRIMARIESDELIVER • H.264

THE CORRECTION LOOP

01READWhat is the image doing?
02BALANCEWhat needs to be corrected?
03VERIFYDoes the shot now support the story?

THE RULE Balanced does not mean bland. It means your creative choices have a stable foundation.

02Primary correction

Correct the whole image before isolating its parts.

Primary controls have broad influence across the frame. They are the fastest way to establish a coherent starting point before windows, keys, tracking, or selective fixes.

DaVinci Resolve Primaries palette with Lift, Gamma, Gain, and Offset color wheels
PRIMARIES • BROAD IMAGE CONTROL
01EXPOSURE

Is the subject sitting at the intended brightness?

02WHITE BALANCE

Are neutrals and skin carrying an unwanted cast?

03CONTRAST

Do shadows, midtones, and highlights have the right separation?

04SATURATION

Does the amount and distribution of color feel intentional?

START BROAD. If one global adjustment can solve the problem, do that before building a complicated isolation.

Source: The Colorist Guide to DaVinci Resolve 20, balancing footage
03Contrast + slope

Contrast changes the slope. Pivot chooses where it turns.

On a tonal graph, contrast is the steepness between dark and bright values. A steeper slope creates more separation; a flatter slope compresses the image.

Three tonal slopes representing low, normal, and high contrastInput brightness runs left to right and output brightness runs bottom to top. A flatter cyan line represents lower contrast, a diagonal gray line represents neutral contrast, and a steeper amber curve represents higher contrast around a pivot point.PIVOTSTEEPERFLATTERINPUT BRIGHTNESS →OUTPUT BRIGHTNESS →
CONTRAST • TONAL SLOPE AROUND A PIVOT
CONTRAST ↑MORE SEPARATION

Darks and brights move apart. The image gains depth, clarity, and weight.

CONTRAST ↓LESS SEPARATION

Values move closer together. The image feels softer, flatter, or more restrained.

PIVOTTHE BALANCE POINT

Move the pivot to decide which part of the tonal range receives more emphasis as contrast changes.

BEFORE THE CONTROLShould the scene feel open, dense, soft, graphic, delicate, or forceful?

Source: The Colorist Guide to DaVinci Resolve 20, Contrast and Pivot
04Types of saturation

Not every saturation control distributes color the same way.

The goal is not simply more or less color. Choose a control based on which colors—and which parts of the image—need to change.

GLOBALSATURATION

Raises or lowers color intensity across the image without selecting a hue, luminance, or existing-saturation range.

LOW-SAT WEIGHTEDCOLOR BOOST

A non-uniform operation that changes low-saturation regions more strongly than regions that are already highly saturated.

BY EXISTING SATURATIONSAT vs SAT

Uses existing saturation as the horizontal key, letting the curve change selected saturation ranges.

BY LUMINANCELUMA vs SAT

Uses luminance as the horizontal key, letting the curve change saturation at selected brightness levels.

HDR PALETTEHDR SATURATION

Global Sat changes color intensity in the HDR palette's perceptually uniform processing space. Zone Sat limits the change to an overlapping tonal zone.

NODE CHANNEL METHODHSV SATURATION

HSV separates Hue, Saturation, and Value. Set the node to HSV, turn off Channels 1 and 3, then use the Gamma wheel to raise or lower the remaining Saturation channel.

DO NOT CONFUSE THE METHODSHDR Sat is a built-in palette control. HSV saturation is a custom node-channel technique—not a separate Resolve slider.

WATCH THE EDGES. Excess saturation can create clipped-looking colors, noisy shadows, brittle skin, and distracting highlights.

Source: Resolve 20.3 Reference Manual, primary and curve-based saturation controls Source: Resolve 20.3 Reference Manual, HDR Palette Source: Resolve 20.3 Reference Manual, node color spaces and channel controls
05Linear math

Exposure scales light. White balance scales channels.

Thinking in linear-light relationships helps explain why exposure and white balance belong near the beginning of a correction: they reshape the captured signal before creative contrast and color styling.

EXPOSURE1 STOP = 2× OR ½ LIGHT
½×1×2×

Exposure is multiplicative. Equal stop changes represent equal ratios of light—not equal-looking moves on every display-referred image.

WHITE BALANCERED • GREEN • BLUE RELATIONSHIP
RGB

Temperature and tint rebalance channel relationships so neutral objects and skin sit in the intended color context.

FOUNDATION ORDERExposure + white balance→Contrast→Saturation→Look

ORDER IS LOGIC, NOT DOGMA. You may revisit every control. The sequence simply makes cause and effect easier to read.

06Balanced base grade

A balanced base removes distraction without removing intention.

The base grade creates a dependable version of the shot: readable, technically coherent, and ready for a look. It should preserve the scene's time of day, lighting direction, and emotional bias.

01READ

Describe the problem before touching a control.

02NORMALIZE

Apply the correct input transform or LUT only when the source requires it.

03EXPOSURE + WB

Place the subject and remove unwanted color bias.

04CONTRAST

Set density, separation, and the image's tonal slope.

05SATURATION

Build color intensity that supports the scene.

06VERIFY

Check faces, neutrals, shot relationships, and scopes.

BALANCED ≠ NEUTRALIZEDA warm room can stay warm. A dark scene can stay dark. Correction protects the intended condition of the image.
07Workflow logic

A node tree is a sentence. Make the order readable.

Each node should have a job you can name. A clear tree lets you diagnose, revise, copy, and repeat a grade without guessing what each adjustment is doing.

01INPUTTransform / LUT if needed
→
02BALANCEExposure + WB
→
03CONTRASTSlope + pivot
→
04SATURATIONColor intensity
→
05LOOKCreative intent

NAME ITIf you cannot name the node's job, its purpose is probably unclear.

ONE JOB FIRSTSeparate major operations until combining them genuinely improves the workflow.

ORDER MATTERSEvery serial node receives the result of the node before it.

KEEP IT BORING. A clean, repeatable node tree is more valuable than a complicated tree you cannot explain.

Source: The Colorist Guide to DaVinci Resolve 20, managing nodes and grades
08Hands-on grade

Build one base grade. Then prove it travels.

Use a short scene with several related shots. Correct the hero shot first, copy the structure, and refine each shot rather than starting from zero.

01HERO SHOTBuild the clearest representative grade.
→
02COPY STRUCTUREApply the node logic to related shots.
→
03MATCHRefine exposure, WB, contrast, and saturation.
→
04PLAYBACKJudge the sequence—not isolated thumbnails.

VERIFYCan you move through the scene without a correction calling attention to itself?

09Delivery page

Export a review-ready H.264.

The Deliver page turns the timeline into a file. For this exercise, make one H.264 movie that is easy to upload, review, and play on common devices.

RENDER SETTINGSCLASS REVIEW • H.264

RENDERSingle Clip

FORMATMP4

CODECH.264

RESOLUTIONMatch Timeline

FRAME RATEMatch Project

AUDIOOn • AAC

DELIVER PAGE • REVIEW FILE
01
OPEN DELIVER

Click the rocket icon at the bottom of Resolve.

02
CHOOSE SINGLE CLIP

Export the finished timeline as one movie file.

03
NAME + LOCATION

Use a clear filename and browse to a folder you can find.

04
SET H.264

Format: MP4 • Codec: H.264 • Match the timeline resolution and frame rate.

05
CHECK AUDIO

Export Audio on • Codec: AAC • Use the timeline mix.

06
QUEUE + RENDER

Add to Render Queue, select the job, then Render All.

H.264 IS A DELIVERY FILEIt is not your Resolve project, project archive, source media, or high-quality preservation master.

WATCH THE FILE. Open the exported movie outside Resolve and check the beginning, middle, end, picture, sound, frame size, and filename.

Source: Blackmagic Design, Media and Delivery Source: The Beginner's Guide to DaVinci Resolve 20
10

END OF CLASS

Balance it. Structure it. Deliver it.

01Primary correction starts with broad image relationships.

02Contrast changes tonal slope; pivot changes its balance point.

03Saturation tools distribute color differently.

04Exposure and white balance establish the foundation.

05Node trees should make workflow logic visible.

06Always verify the exported H.264 outside Resolve.

HANDS-ON OUTCOMEA balanced base grade with a readable node tree and a verified H.264 review file.
COURSE HOMEReturn to class guides
Sources + image credits

Interface images are educational excerpts from official Blackmagic Design training and reference materials.

The Colorist Guide to DaVinci Resolve 20 ↗The Beginner's Guide to DaVinci Resolve 20 ↗DaVinci Resolve 20.3 Reference Manual ↗Blackmagic Design: Media and Delivery ↗

DaVinci Resolve is a trademark of Blackmagic Design. This course reference is not an official Blackmagic Design publication.